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That Racing Channel

That Racing Channel Presents Street Kings

Sat 02/15/2020

 

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EVENT HIGHLIGHTS
Drag Racing, Roll Racing, Drifting, Car Show, Bikini Contest, and much more!

Event Details

Welcome to TRCs 2nd Annual Street Kings Event!
Feb 15, 2020

Schedule:
Gates open 9am for racers and car show roll in
Gates open at 9am for spectators
Roll race tech inspection 9am - 10am
Drivers meeting 10:00am
Roll Racing Qualifying 10:30am - 12:30pm
Roll Racing Eliminations 1pm - 3:00pm
Drag Race tech inspection 1:30pm - 3:00pm
Drag Race drivers meeting 3:30pm
Drag Race testing 3:30pm - 4:30pm
Drag Race Qualifying 4:30pm - 6:30pm
Drag Race Eliminations 6:30 - until complete
Drifting 5PM to Midnight

Car Show:
- 9am roll in
- 11am show starts
- 2pm - 3pm judging
- 3:30pm - 4pm awards

$20,000+ in payouts!
Fun Grudge Runs (non-competitive, just for fun!)
Drag Racing - 8 Classes
Roll Racing - 6 Classes
Drifting
Car show with cash payout and trophies
Bikini Contest

Online Pre-registration: https://tickets.thefoat.com/TRC/That+Racing+Channel+Presents+Street+Kings/tickets/event-35982/

Drifting registration: https://tickets.thefoat.com/usdriftcircuit/Drifting+with+TRC+Street+Kings/tickets/event-36203/

Friday February 14th TRC Pre-event hangout (TBD - info coming soon)


--------- FULL SCHEDULE AND CLASSES----------

Saturday February 15th
-Drag racing, roll racing and car show
-Gates open at 9am for racers and show
-Gates open at 10am for spectators
-$25 for single spectator ticket at the gate
($20 pre-sale online only spectator ticket)
-$50 VIP Parking(limited space)
-$50 Fun Runs Racer (Limited to 50 Racers)
-$35 car show (includes driver)
- Bikini contest 4:30pm

DRAG RACE CLASSES:
All classes are .400 pro tree
(see full rules below)
10.50 index - 1/4 mile heads up
11.50 index - 1/4 mile heads up
Street kings Shootout - 1/4 mile heads up
Extreme Street - 1/4 mile heads up
Stick Shift #DriverMod(street cars only) - 1/4 mile heads up
Motorcycle Street King - 1/4 mile heads up
Motorcycle 9.50 Index - 1/4 mile heads up

All classes are .400 pro tree
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Roll classes:
Cars: $100 buy in
Class 1 (Street King)
Class 2 (Street Warrior)
Class 3 (Street)
Class 4 (Stock)

Motorcycle: $75 buy in
Class 1 - (Street King)
Class 2 - (Sport Bike)

Roll starts between 40-50MPH
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Payouts:
80/20 split for winner/runner up
*based on 16 car field

Roll racing car classes:
Class 1 - (Street King) $3,000
Class 2 - (Street Warrior) $1,500
Class 3 - (Street) $1,000
Class 4 - (Stock) $500


Roll Racing Bike classes:
Class 1 - (Street King) $1000
Class 2 - (Sport Bike) $500


Drag Racing:
Car 10.50 class $100 Buy-in / $1500 (1st place: $1000 2nd place: $250 3rd place: $150 4th place: $100)

Car 11.50 class $100 Buy-in / $1500 (1st place: $1000 2nd place: $250 3rd place: $150 4th place: $100)

Street king (street car) shootout $150 Buy-in / $3000 ($1750 1st place $750 2nd place $350 3rd place $150 4th place)

Extreme Street Quick 8 Shootout $150 Buy-In / 100% of buy in split 80/20 winner and runner up

Stick shift class (#Drivermod) $100 Buy-In / $1500 (1st place: $1000 2nd place: $250 3rd place: $150 4th place: $100)

Motorcycle Street King Shootout $100 buy-in / $1000 (split 80/20 winner and runner up)

Motorcycle 9.50 index $100 Buy-in / $1000 (split 80/20 winner and runner up)

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Schedule for racing:
Gates open 9am
Roll race tech inspection 9am - 10am
Drivers meeting 10:30am
Roll Racing Qualifying 11am - 1pm
Roll Racing Eliminations 1pm - 3:30pm
Drag Race tech inspection 2pm - 3:30pm
Drag Race drivers meeting 4pm
Drag Race testing 4pm - 4:30
Drag Race Qualifying 4:30pm - 6:30pm
Drag Race Eliminations 6:30 - until complete

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Car Show Pricing- $35
10am roll in
11am show starts
2pm - 3pm judging
3:30pm - 4pm awards

Awards: Trophies + $250 best of show/$50 all other classes
Best of show
Best Domestic
Best Domestic engine
Best Import
Best Import engine
Best stance
Best truck
Most unique
Best Interior

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DRAG RACING CLASSES AND RULES:

11.50 index
All IHRA Safety Rules Apply
1/4 mile race
Heads up, .400 pro tree
Cross Centerline and your DQd
11.50 breakout

Ladder: If we have 17 or more cars in a round the cars will be randomly paired in the staging lanes with a deck of cards, and the bye run will be chosen with the deck of cards. Once we get down to 16 cars or less in competition the class will be paired on a ladder based off their ET.

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10.50 index
All IHRA Safety Rules Apply
1/4 mile race
Heads up, .400 pro tree
Cross Centerline and your DQd
10.50 breakout

Ladder: If we have 17 or more cars in a round the cars will be randomly paired in the staging lanes with a deck of cards, and the bye run will be chosen with the deck of cards. Once we get down to 16 cars or less in competition the class will be paired on a ladder based off their ET.

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Extreme Street:
As the names would suggest, this is for the most extreme street cars. This is an anything goes class.

All IHRA Safety Rules Apply
1/4 Mile Race
Heads Up, Pro Tree, Red light loses
Cross Centerline and your DQd
Time and MPH shown
No Qualifying BUT there will be time for test passes before Shootout begins
Deck of cards chooses matchups, red card gets right lane
If odd number of cars, Joker or high face card gets bye. Car must make a clean pass to advance.
Single elimination, but may continue to make test passes after elimination

Extreme Street Class Vehicle Rules

Body: Any year vehicle is allowed.
Chassis: Full tube chassis prohibited. Front half or back half cars allowed.
Suspension: Any type suspension is permitted.
Lights: Not required.
Windows: OEM glass or lexan permitted.
Interior: Not required.
Exhaust: Not required.
Electronics: No restrictions
Shifter: No restrictions
Fuel: Any type of fuel is allowed
Tires: Must be DOT approved, Drag Radial, or Bias Ply no larger than 28"x10" or 325 Radial.
Engine: No restrictions!
Power Adder: No restrictions!

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STREET KINGS CLASS
All IHRA Safety Rules Apply
1/4 Mile Race
Heads Up, Pro Tree, Red light loses
Cross Centerline and your DQd
Time and MPH shown
No Qualifying BUT there will be time for test passes before Shootout begins
Deck of cards chooses matchups, red card gets right lane
If odd number of cars, Joker or high face card gets bye. Car must make a clean pass to advance.
Single elimination, but may continue to make test passes after elimination

STREET KINGS CLASS VEHICLE RULES

Vehicle must have a license plate, proof of current registration and valid insurance
All vehicles must have a functional alternator
Vehicle must be able to go on a 30+ minute cruise (as a group) right before round 1 of eliminations
The group cruise may be "skipped" if all racers & TRC/PBIR Staff are satisfied that all shootout participants are actual "street cars." This will be up to the PBIR staff discretion.
Vehicles must report directly to staging lanes following cruise
No major vehicle changes are to be made after the cruise except for changing tire pressure or heating a nitrous bottle.
THERE WILL ONLY BE A FEW MINUTES TO DO SO IN THE STAGING LANES BEFORE ROUND 1 OF ELIMINATION
All vehicles must return to assigned lanes following each round
We will allow a maximum of 20 minutes between rounds
After the cruise there will only be 5-10 minutes before Round 1 of Eliminations starts. During this time manual FWD/RWD cars may swap over to their slicks (in or near the staging lanes) if they do not wish to cruise on them, but you must do this very quickly! (We suggest having a few friend/crew members around to help you with this.)



VEHICLE RULES
Body: Any year vehicle is allowed. Lightweight components are limited to hood, front fenders, deck lid, hatches, sunroofs, wings, ground effects, and bumpers only. Roof, quarter panels, and doors must remain steel. One-piece front ends are not permitted. No body parts may be removed during competition.
Chassis: All cars must retain complete stock chassis, floorboard, firewall, and frame r ails. Notching of chassis for clearance is permitted. Aftermarket "K" members are permitted.
Suspension: "Stock Style Suspension" All cars must utilize stock front and rear suspension and mounts. Aftermarket front control arms, rear control arms, and sub-frame connectors are permitted. Aftermarket struts and shocks are permitted. Ladder bars, four links, and wheelie bars are prohibited on all cars.
Windows: Car must retain factory door glass. Lightweight front & rear windshields permitted.
Interior: Stock dashboard and full interior from front seats forward is required (passenger seat may be removed). Aftermarket seats, gauges, and interior are permitted.
Exhaust: Muffler(s) are required unless vehicle is turbocharged. Exhaust may exit anywhere.
Electronics: Two-steps, data loggers, aftermarket ECU's, and engine management systems are allowed.
Driveline: Aftermarket axles, ring and pinions, final drive, spools, and differentials are permitted. IRS cars may convert to straight axle.
Transmission: Manual or Auto transmissions are permitted. Any style automatic transmission is permitted. Trans-brakes are permitted.
Clutch: Clutch must be manually operated by driver's foot.
Shifter: Strain gauges are permitted. Air shifters and electric shifters are prohibited.
Fuel: Any type of fuel is allowed but you may not add extra fuel until after the cruise and round 1 of eliminations is over. At that point you may add fuel.
Tires: Must be DOT approved, Drag Radial, or Bias Ply no larger than 28"x10" or 325 Radial.
Tire Rule Exception: Any FWD or RWD cars that have a MANUAL transmission may run a SLICK no larger than 28"x11.5.
Engine: No restrictions! But must have a functional alternator and radiator.
Nitrous: No restrictions! Nitrous cars will be allowed to heat their bottles before the round and swap out/fill up bottles between rounds.

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Stick Shift Class #DriverMod

All IHRA Safety Rules Apply
1/4 Mile Race
Heads Up, Pro Tree, Red light loses
Cross Centerline and your DQd
Time and MPH shown
No Qualifying BUT there will be time for test and tune
Deck of cards chooses matchups, red card gets right lane
If odd number of cars, Joker or high face card gets bye. Car must make a clean pass to advance.
Single elimination, but may continue to make test passes after elimination

Stick Shift Class #DriverMod Vehicle Rules

Vehicle must have a license plate, proof of current registration and valid insurance
Working Head lights & tail lights ( one head light can be removed in boosted applications)
Slicks or Drag Radials only. Street Tires are prohibited.
Factory Wheel Base and Stock style Suspension
Factory appearing interior
Vehicle Must drive to and from lanes under its own power
Only open to 5 speed, 6 speed, and 7 speed H-pattern manual vehicles. No exceptions. No sequential alterations are permitted. No strain gauge allowed.
Factory frame rails required. No full tube chassis.

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Motorcycle Street King Class
mile
.500 Full tree
All Run Field
Bikes must be 12.99 or faster
2 Step and delay boxes & Electronic throttle stops are prohibited
Must have functional Headlight and brake light
Clutch must be hand activated(slider clutches prohibited)
DOT street tires only are permitted
Wheelie bars are prohibited
Maximum 65" stretch allowed

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Motorcycle 9.50 Index
1/4th mile
.400 pro tree
All Run Field
2-step ok
Delay box prohibited
Any Clutch Ok
Wheelie Bar ok
Any Tire ok
One Rider per Bike
1st round bye goes to #1 qualifier if odd numbers of bikes
Ladder Pairing with cards. After 1st round lane choice goes to highest

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ROLL RACE RULES:

Stock style suspension
One piece front end prohibited
Functioning alternator required
Functioning head lights and tail lights
All drivers are required to wear SA2010+ helmets.



STRUCTURE
Cars will qualify into one of four classes. The top fastest mph cars will be in the Kings bracket, the next will fall into the Street Warrior bracket, then will be in the True Street bracket and lastly Stock bracket. These classes will keep similar powered cars together to ensure racing is fair and competitive. Payout will be split between the top two of each speed class.


HOW THE RACING WORKS
Cars will be paired in the pre-staging lanes by the track staff behind the tower. When signaled, the cars will take off towards the drag strip. The two cars will pace one another at a start speed between 40-50MPH. Once the two cars reach the designated start line, a traffic light will change from Red to Green. Green light means the race is on! If you don't get a green light you must return for a re-run.

The car with the higher qualifying speed gets lane choice, and the car in the left lane must pace the car in the right lane for ALL starts. The left lane must keep its front bumper even with the right. Competitors will have a maximum of three attempts at a clean start. If clean start cannot be achieved in three attempts track officials reserve the right to DQ both racers. It's possible both drivers could be DQ'd for foul play/false starts. Don't play games.

The finish line is marked at the 1/4 mile time boards on each side of the track. The first to the finish line will get the win light and move on to the next round.

There will be a breakout speed set for each class to be determined after qualifying. This is to help deter sandbagging. Also, keep in mind that the drivers meeting for the roll race event is MANDATORY and will take place between 9AM and 10AM on Saturday before qualifying begins. If you miss the drivers meeting your spot can be forfeited at the discretion of track/event officials.

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